John loves Batman.
He's collected comics since he was nine years old, is proud of owning the first edition of Gotham by Gaslight, and still remembers the afternoons spent watching the TV series with Adam West at home when he was a kid.
Obviously, he has seen all the movies. The Dark Knight was a masterpiece; the I believe in Harvey Dent web campaign and the Joker counter site were pure genius, as were all the other sites created for that movie.
The passion John has for Batman is such that he could not resist, and ended up buying some action figures, Batman Arkham City, and the Batman Lego video games, too. But John is especially proud of the two short stories he wrote and published in Fan Fiction.
Seriously, John loves the universe of the Batman stories.
This universe is the consequence of the most complex and exciting expression of our culture nowadays: Transmedia Storytelling.
What is it Transmedia Storytelling?
Henry Jenkins presented the idea of Transmedia Storytelling for the first time in 2003 in the MIT Technology Review magazine. The idea can be defined as a story that unfolds across multiple media outlets and platforms, and in which a portion of the end users take an active role in the process of expansion.
Transmedia Storytelling tends to be mistaken for Cross Media, which can be defined as one story - rather than different ones pertaining to the same narrative universe - narrated through different media channels. Although, nowadays the two terms are used almost as if they were synonyms.
In the same semantic galaxy, we can find concepts like:
- Multiple platforms (or multi-device)
- Intertextual commodity
- Transmedial narrative
- Transmedial worlds
The characteristics of Transmedia Storytelling
Spreadability vs. drillability
Spreadability refers to the expansion of a narrative through viral practices in social networks and the Web. Drillability is the task of penetration into the audience the producer develops to find the core of the fan base of his work; those ones who will disseminate and expand the transmedia productions.
Continuity vs. multiplicity
Transmedia worlds must have a continuity across the different languages and platforms that are used. For example, we expect Indiana Jones to behave in the same way as in a movie as in a video game. This continuity is complemented by multiplicity, which is the creation of seemingly incoherent narrative experiences related to the original narrative world. The Gotham by Gaslight comic cited before is a good example of multiplicity.
Immersion vs. extractability
Transmedia stories almost always offer to their consumer the opportunity to immerse themselves in their worlds (an example are the games inspired by a series or film or novel). On the other hand, the gadgets allow us to extract elements of the story and bring them to our everyday life. A special type of extractability is the reverse product-placement (for instance, the Duff beer of The Simpsons).
World building
As any other form of storytelling, Transmedia Storytelling presents a narrative world, which requires the suspension of disbelief by the user. This suspension is more effective the more detailed the narrative world is. Details like Sherlock Holmes playing a Stradivarius or snorting a line of cocaine are those giving verisimilitude to the narrative world. Inception, somehow, described well how the Transmedia professionals see themselves as World Building Architects.
Seriality
Transmedia storytelling is dispersive, and by its nature tends to be serial. The seriality is not linear, but becomes an hypertextual network.
Subjectivity
In Transmedia, the presence of multiple subjectivities is common. Therefore, Transmedia tends to enhance the polyphony caused by the large number of characters and stories. A classic example was Lost.
Performance
The actions of the consumers are essential as the fans are evangelists. Some of them - like our John - give the next step and become prosumers (producer + consumer), and do not hesitate in creating new texts and add them to further expand the boundaries of the original narrative world. Just think what would be Star Trek without the Trekkers.
Transmedia, which was at first a pop culture new form of storytelling spontaneously originated in the entertainment industry, is now spread and common in fields like journalisms and, for some years now. It's a form of branding.
This sophisticated form of marketing, which we'll call "Inbound Square," has a rather complex creation process, such that I decided to present it in a more "digestible" Slideshare.
The Transmedia prototype: Star Wars
The Transmedia expansion of Star Wars began immediately after its premiere on May 25, 1977. In July of the same year, Marvel published the first Star Wars comic, and even though the first six numbers reflected what was seen in the movies, new situations started being presented from the seventh number onwards.
In 1978, the first novel, Splinter of the Mind's Eye - a spin-off based on an early version of the script - was published. But it wasn't until 1987, with the commercialization of the Star Wars roleplaying game, that George Lucas created what is known as the Star Wars Expanded Universe. It covers about 4,000 thousand years of history of that "galaxy far far away" and is not public (the Encyclopedia section of the official Star Wars site is not the same). From that moment, the flood of products began: video games (from X-Wing to the Old Republic MMORPG), the Director's Cut of the first trilogy, the new trilogy, cartoons series, new comics, new novels, and even radio versions.
Star Wars is also paradigmatic of the relationship between the producer (George Lucas) and the fans, who (from one side) have taken possession of the Star Wars universe from the beginning, while (from the other side) George Lucas tried for a long time to keep under strict control the expansion of the universe of the Star Wars narrative with actions such as The Official Star Wars Fan Film Awards (here you can see some of those fans creations).
It is humanly impossible to monitor and classify all the variants that fans have created within the narrative universe of Star Wars, such as the stories published on Fanfiction.com, sites like Death Star PR, Twitter bots like Yoda, photos using the action figures, and all kinds of videos published on YouTube. The fans have created content ranging from the staid tribute to parody itself, like this hilarious Lego video based on the Eddie Izzard gag of the Death Star canteen:
Transmedia Storytelling gives gigantic opportunities, which is why it can help explain the acquisition of Lucas Films by Disney and that J.J. Abrams, creator of now classic Transmedia example as Lost and Fringe (and director of the revamped Star Trek movies series) was chosen as the director of the next trilogy.
Transmedia and Hollywood
The relationship between the producer and the fans is critical to the success of any Transmedia Storytelling strategy, and Hollywood has understood its implications the best so far. A good, recent example is The Hunger Games movie trilogy.
I strongly suggest you to recover the post that Bryden McGrath wrote for Portent: 44 Ways 'The Hunger Games' Social Media Campaign Increased the Movie's Odds of Success. What Bryden defines as a "social media campaign" really is the "spreadability" social side of the transmedia campaign that Ignition created for Lions Gate, the film's producer:
The Hunger Games Case Study from Ignition on Vimeo.
This campaign has just been relaunched last week, with the presentation of the first trailer of The Hunger Games: Catching Fire.
This time, a new site was created in partnership with Microsoft Internet Explorer, The Hunger Games Explorer, which works as a hub for all the sites and social media profiles used in this transmedia experience (check the Capitol.pn official site..., or its Google+ page).
Another great - and maybe more complete - example of Transmedia Storytelling is that Ridley Scott and (again) Ignition created for Prometheus last year. This video below explains (better than I can) why it was created, how it was structured, what channels were used, and the results it obtained:
Prometheus Transmedia Campaign from Ignition on Vimeo.
I'm sure that many of you remember having seen some of the things Campfire created for the transmedia campaign preview of the first season of Games of Thrones on HBO.
Game of Thrones Case Study from Campfire on Vimeo.
Here's the big question: can only big major movies or tv series do transmedia? Absolutely not.
An example is the Veronica Mars Movie Project, which two weeks ago closed its crowdfunding campaign on Kickstarter, all based on fans and social media, after managing to accumulate $5,702,153.
Transmedia journalism
Journalism - real journalism - is storytelling. There is no discussion about that, as it was well explained in Telling True Stories: A Nonfiction Writer’s Guide published by the Nieman Foundation.
Transmedia storytelling is the next logical step that journalism has already done (not always perfectly). Remember that:
- In transmedia, a story is narrated among different media channels and platforms.
- Prosumers actively participate in the construction of the narrative world.
Here's a more recent example about a world event that shook many people in many countries. Do you remember how the world discovered that Osama Bin Laden was dead? Here's how it went down:
"Helicopter hovering above Abbottabad at 1AM (is a rare event)."
— Sohaib Athar (@ReallyVirtual)
01 maggio 2011
Not long after, when the entire Internet was discussing the news, Keith Urbhan launched this tweet:
"So I'm told by a reputable person they have killed Osama Bin Laden. Hot damn."
— Keith Urbahn (@keithurbahn)
02 maggio 2011
Check out the post Gilad Lotan wrote on Social Flow to understand the social earthquake that tweet caused.
President Obama announced the news of the Osama Bin Laden death an hour later, and after his announcement, it became known that many people in many countries already knew through social media.
From that moment, the journalistic storytelling (as well as continuing in social networks) expanded in the news portals, televisions, radios, and, of course, the printed paper.
This event relied on transmedia, was "organic," and was unplanned (obviously), but nontheless, it was transmedia.
Transmedia journalism, which is well explained by Kevin Moloney in is thesis Porting Transmedia Storytelling to Journalism (2011), substantially means that the news must generate a space, which allows the active participation of the readers/viewers. It is not surprising, nowadays, seeing how much this interaction between the journalists and the readers is central in the news industry.
Transmedia journalism can take many different forms, but all must see the reader - meant as a free citizen - as a contributor in the creation and storytelling of news:
Great examples of Transmedia journalism can be find in sites like 18 day in Egypt or Storify.
Transmedia branding
Do you remember the concept of Liquid Content promoted by Coca Cola? Well, that is nothing but the Coca Cola definition of Transmedia Storytelling.
Brands have found a naturally ally for their marketing efforts in transmedia (and crossmedia) for years. Think to the Art of Heist ARG created for the launch of Audi 3 in the USA, to the first Old Spice campaign or, more recently, to the Daybreak transmedia campaign created for AT&T, which shows five online movies, two websites (you can discover the second almost in the footer of the fist), and an app.
Another example is Dove's extremely recent Real Beauty Sketches campaign created by Ogilvy Brasil, which cannot be defined really as transmedia, but that showcases the transmedia spirit: narrating a story, which represents the brand's world ("Real Beauty") to its fans (women just as they are) by using channels likes online video, a microsite, and social networks (Facebook, especially). The purpose was to create a public, yet intimate dialogue with the fans, and the campaign surely obtained that objective. It did so well that it already has originated a parody:
You can read here more about the story behind the Dove's campaign.
I can imagine the doubts you may have in your mind: a narrative world is easier when you have a movie, a series, a book, or news, but what about my website? What about my bolts and rolled aluminum factory?
I understand your hesitations, but the answer is that you are probably searching in the wrong place. All brands have a story, and the basis of their stories are in their mission pages, that you usually forget exists.
Let's take two example: REI and our own SEOmoz.
REI has created all its business, and marketing, around few very clear values:
(Image taken from How to Build SEO into Content Strategy, by Jonathon Colman)
Those values, the REI's " Why," define the narrative world of REI, which is shared by more than five million members of the Company (REI is a cooperative).
We have a narrative world through of outdoor adventure, environmentalism, and stewardship, along with a gigantic base of brand evangelists who not only share what REI does (and sells), but create their own narratives inside the REI's world. That is the base from where Transmedia Storytelling can be built, and REI seems to be moving towards it with ideas like the REI 1440 Project, the REI Members Stories YouTube videos. They also have a presence in Facebook, Twitter, Pinterest, Instagram, and all their IRL events (i.e.: Learn at REI and Travel with REI).
What about SEOmoz? Moz could do transmedia, and actually (without maybe knowing it) it does it, because - as I told before - transmedia is the "Inbound Square."
Moz has built its story around the 6 TAGFEE Tenets; has built a community of entusiastic people (yes, you!) around its tools and Internet marketing philosophy; and a narrative world, which evolves thanks to the fans, both internally (YouMoz, QA) and externally (check the Mozscape API's Gallery).
The world of fans that SEOmoz nurtures with gamification (one of the experience principle of transmedia) and live events like MozCon, meet-ups, and MozCation is the most transmedia campaign SEOmoz has created so far. And, finally and importantly, Moz has Roger.
Conclusion
People have always needed stories to communicate and feel connected, and good stories always become part of our history and our culture.
The most recognized brands have one thing in common: they all tell a story.
But something is changing. Never before have people had so many devices and screens from which to follow a story, and now the consumers seek new experiences and a deeper engagement. The stories are formed and followed differently than before.
In order to be relevant for a hyper-connected generation and be present in its life, we need:
- Liquid and customizable content to distribute by any means available.
- Different levels of depth in the story made for different levels of depth of user involvement.
- A consistent message, where each piece feeds the story and the conversation with the audience continuously.
What we need is Transmedia Storytelling, a process where the elements of a story are dispensed each other through multiple distribution channels with the purpose of creating a unified entertainment experience, where each medium really makes its own contribution to the development of the story.
Transmedia Storytelling is a very powerful and immersive persuasion tool, a fans-generating machine, because it creates a strong emotional connection with the audience. It is profitable because it redefines and increases ROI, increases impact over media, and can cause exceptional sources of income.
Transmedia Storytelling, finally, is the best and most effective way to connect (especially) with the new generations of consumers and build a sustainable audience around a brand, as
Red Bull demonstrated.
So... are you ready to tell your story?
Hey Gianluca -- great post and many thanks for mentioning REI and linking to our member stories videos and 1440 photo project. We're a big believer in building out content strategy for the cross-channel customer experience; not just online, but in our stores and the outdoors as well.
When you do it right, organic search visibility is just one of many benefits! Thanks for bringing this discipline to us on the Moz blog. :)
Thanks Jonathon!
I think that talking about Transmedia (and Crossmedia) was due on SEOmoz, because here we correctly talk, discuss and analyze Inbound Marketing meant as Content + SEO + Social, but we tend to forget that every Inbound Marketing strategy nothing but is a reflection of a more complex On-Off marketing one.And the correct synergy between On-Off, as REI demonstrates, is what really leads to success.
And I wrote this because... you know: Knowledge is Power :)
Great post! There are some classic examples of transmedia storytelling in great ad campaigns. If you think about it, most great campaigns have a pretty clear "why" to them.
It's becoming more important for internet marketers to be good storytellers. I think it will be one of the things that will separate the best marketers from the rest of the herd. You can be as technically skilled as you want, but if you can't "speak to my soul" I'll never buy anything from you. Again, awesome post.
I would gone slightly further...:"It's becoming (more important) crucial for internet marketers to be good storytellers"
It goes far beyond internet marketers - everyone from designers to PR executives has a role to play in developing the story.
Great post Gianluca! Its a must for the marketers to be very good at story telling. With so many marketing channels to promote a brand or its product online, for marketers its must to see how a business can convince a potential customer or a prospect completely, whether its story telling or anything else.
enjoyed reading this, Gianluca. i was discussing the marketing prowess of Mattel with my father last week, and how the cartoons/movie drove the impetus for action figure sales. i figured it literally could have went something like this. 'we want to increase sales. have the cartoon writers create another character, vehicle, and lair so we can produce and sell those toys,' which is pretty admirable from a creative/marketing perspective.
those who had the newest action figures were the ones with the most clout at recess. kids don't have the 'can we afford this?' rationale. parents like pleasing their kids. boom.
edited to add that i'm referring to the He-Man brand above.
You're example hits close to home Anthony, except for my 5 year old it's not Mattel's Transformers-it's Disney's Cars. They did a great job at leveraging the movies by stocking certain retailers to carry exclusive products.
dude, i don't know your age, but in the early eighties, there was grand hysteria regarding Cabbage Patch kids. i think some parents beat others to death with their own shoes in toy aisles during that craze. my dad had mine shipped from Maryland #truestory - my dad's awesome
Easily one of the best articles I've read this year!
Also thanks for the resources you've provided like the article from the MIT technology review magazine.
This concept of brand building seems, at first, notoriously hard to construct. The very fact that every medium has its own means of communicating and different types of audience, requires not only content creation to become more diverse and more frequent, but also a lot of market research to be done as to pinpoint the exact audience that the content, and ultimately medium is about to target.
Though, as you've outlined so many times, the possibility of prosumers constantly contributing makes this whole concept way more plausible even for brands that will look upon this as something way over their head. And the control over the process, even in that case, can still be maintained if the "why" is clearly outlined.
The more people who are likely to contribute get immersed, the more dispersive the message becomes.
If it's ok here is how I imagine this can be applied even at the most basic level, say self-improvement site targeting lifestyle improvements.
-For one, online magazine in which there will be new content, different from the one on the site, say interviews; and maybe content from one or two new writers.
-An app that will track lifestyle changes and the possibility to upload them on the site, hence leaving open the opportunity for making user community.
-E-book that will furthermore discuss the views present on the site
-Stickers and T-shirts with various messages
-User generated content (maybe unique stories that will be featured on the site)
-Podcast where interesting people are interviewed, mostly people from the community
-You Tube videos where people from the community are telling their story, or sharing something interesting or useful
-Upgrading users to brand advocates and encouraging them to disperse the message even further on platforms of their choosing
Anyway, I got carried away... Love these type of articles where the implications are literally infinite.Thanks Gianluca!
Here's an example of a great Transmedia Campaign that started from scratch with an Indie Production Company:
https://www.indiewire.com/article/forget-veronica-mars-the-real-kickstarter-surprise-is-lizzie-bennet
In the end they had 180k You Tube Subscribers and earned $460,000 on their ($60,000) kickstarter. Talk about user immersion!
Thanks for sharing that great example of crowdfunded Transmedia campaign, as it demonstrates how Transmedia can be done also by startup or not only big brands.
"People have always needed stories to communicate and feel connected, and good stories always become part of our history and our culture."People do need to believe in something...a tale, a story, a product, a fantasy, a religion... and I agree "Never before have people had so many devices and screens from which to follow a story" which does not simplify the role and work of marketers and advertisers!
Just few minutes back I shared the Dove for women - You're more beautiful than you think Ad on my Facebook!
And honestly, after watching this video, I felt something inside that made me share it, something that made me think about myself for a moment, something that made me feel good about me.I hadn't read this post that time.
You've written a great post - great concept explained. You're absolutely right that Something is Changing!
We are in a digital era with so many powerful ways to communicate our thoughts & ideas than we ever had few years back. And taking your business global has become so much easier today.
But you'd notice, that whenever we fail to create the kind of impact we want to through these mediums, there's one common flaw in all such instances - Lack of Connection!
We (as humans) generally act upon things that we can connect to, relate to and imagine ourselves into.
Its amazing to see how the industry has beautifully evolved the simple concept of storytelling, which heads back to our childhood days, and clubbed it with the media options available today to create an emotional connection, an auto pilot fan generation model.
Thanks Gianluca for sharing this again! Perfect timings for me to read this :)
KAS
No, thank you for the amazing comment.
Awesome post Gianluca, creating content is always better if you can tell a story with emotion driving or entertaining words. It's always best to write about what you are passionate about, IMO if the ideas and creations are not relating to the users interests or emotions, it will not get longer then 5 seconds of view time. The examples you've provided are inspiring. Thank You!
Hey Gianluca, this is a phenomenal post. Lately, I've been busy with work and school and just soak up what I can here on the SEOmoz blog and so haven't been commenting much. It's posts like this that keep me coming back week after week. This concept is something everyone watches happen without really "seeing the forest for the trees" because they are so immersed in it as it happens. Thanks for rolling the concept into something that is very easy to follow and visualize - bookmarked!
What an awesome post, looking at how ones imagination can really become real.Reminds me off:"I want to be a real boy"
One of the most interesting topics in digital strategy: great article!
Wonderful post Gianluca,
There have lots of platform to promote business brand and drive product online, I really appreciate you, keep it up.
Yep epic, thank you and thank you again for writing such a wonderful post, i love that i can consumer in sections starting with the videos and then the slideshare and then onto the text, so very easy to scan and absorb!
i'm so happy that I can understand the concepts easily at 2am so wished more posts were like this!
2am?The best that I can get at that hour is 1 minute of Whiteboard Friday, that I just pass out. :)
gfiorelli1 You've done it again, great post!
Just scrolling through this story was enjoyable - love the movie plugs!
Batman forever !
your pal,
Chenzo
People definitely need to be able to relate to the marketing message behind a campaign - it makes it all the more successful