Earlier this week I was in Las Vegas to attend and speak at the Shop.org Summit. While I was there I attended the "Web 2.0: Advanced Level" session. After some severe sound issues (think microphones cutting out and constant screechingly loud feedback) and my astonishment at how much wifi costs in the convention center,
I got settled in and listened to the presenters discuss new, unique web 2.0 implementation on various retail sites.
Joe Chung from Allurent discussed Web 2.0 in Online Shopping. He showed us Tim O'Reilly's web 2.0 meme map and said that the map shows that web 2.0 is this huge, amorphous mass of different ideas, some of which contradict each other. Joe gave a simplified definition of web 2.0, saying it engages combinations of rich media, rich applications, and social media. The example he used was a clothing website that encourages social interaction by allowing you to share your outfit with your friends on Facebook.
Next, Gian Fulgoni from comScore (who, in my opinion, looks a wee bit like Dustin Hoffman), talked about Web 2.0 in Retail Today. He said that web 2.0 has may categories and definitions, such as photos, videos, blogs, directories/resources, and social networks.
Gian had some great stats about web 2.0 users:
- In August 2007, 158 million people (87% of the online population) visited web 2.0 sites
- Over a three month period, the entire online population engaged with web 2.0 sites
- The average time spent on a web 2.0 site was 210 minutes per person, and the average page views were 516 per session
The breakdown of web 2.0 traffic in August 2007 was as follows:
- directories = 121 million
- video = 93 million
- social networks = 81 million
- photo = 56 million
- blogs = 48 million
E-commerce sites serve Flash content to more than 155 million consumers. Major retailers like Walmart, Target, Office Depot, Old Navy, Best Buy, and others serve Flash content on their sites. They use Flash in an array of ways, such as in pre-prints and on rotating offers on their home page.
Gian then broke into online spending for web 2.0 users by product category:
Heavy Internet users:
- were 50% of total users of web 2.0
- spend 58% of the total amount spent on the Internet
Blog users:
- 44% unique Internet visitors are users of blogs
- spend 56% of the total amount spent on the Internet
Video users:
- 67% unique Internet visitors are video users
- spend 79% of the total amount spent on the Internet
Social networks:
- 56% unique Internet visitors are social network users
- spend 59% of the total amount spent on the Internet
The percentage of users saying they'd be receptive to advertising on UGC sites skews heavier towards leisure products (e.g. music, movies, entertainment, consumer electronics) and lighter towards necessities (financial services, prescription meds, OTC medication, etc).
Gian's presentation was fascinating because of all the data he presented to us. One fact I thought was particularly interesting is that 20% of media consumption is on the Internet, yet only 5% of ad dollars have moved online. Talk about opportunity...
Doug Mack from Adobe talked about Rich Media. He also referenced the web 2.0 meme map and talked about how it emphasizes a rich user experience, allowing users to determine their own path rather than predetermine their behavior, the right to remix, and closing the gap on ecommerce being fun.
He said that future rich media themes include rich media meeting rich apps, increasing community empowerment, moving back to the desktop, and making content the interface. For a "rich media meets rich apps" example, he talked about Teamwork Athletic. On this site you can design a team uniform on a model and change the color, cut, logo, and even upload your own images to put on the jersey.
Doug touched a bit on moving back to the desktop. He said that combining the best of software + the best of the Internet can equal a new experience. You can provide a standard web experience to most of your audience but also a new experience to web 2.0 users. His example was an eBay fluid interface desktop application that was pretty neat. He did caution that desktop apps often require several months for site development.
The risk of going in these new directions is that customers can get lost, intimidated, and/or can't find their way. He stressed the notion of the content being the interface. If you let it be self-discoverable, you've succeeded. On the return side, think about rich media apps/experiences as realistic projects. Raise the bar on the investment and rethink the metaphor of how customers use your site. If you take the time to design it right, watch where your customers are getting lost and tweak your site accordingly, because it takes some time for your customers to learn the new things you put out.
Next, David Towers from Avenue A/Razorfish talked about Rich Applications. He defined rich applications as guiding selling tools and developing an experience for your shoppers that is outside the tradition/norm that gets them to shop how they want to shop. For example, he talked about selling an Espresso machine on your site and allowing your user to use the mouse, turn the knobs, have the steam come out, and otherwise play around with the product in ways you couldn't on other sites (or in actual stores, for that matter). He also mentioned creating an app that allows you to design a kitchen that looks just like yours so you can see how appliances and gadgets will look in your kitchen.
David urged the audience to think about how your consumer shops and then design around that thought process via better imagery, improved ways to cross-sell, and not thinking that site optimization replaces customer experience. He also recommended building apps that get the user away from the browser, which is a very targeted process. If you can get straight to the customer's desktop via gadgets and widgets, you've won big because the customer won't even have to open a browser in order to see you. Even if only 1% of your customers love you enough to add your app to their desktop, that's still 1%.
Lastly, Brian Sugar from Sugar Publishing talked about his Sugar Network. The Sugar Network is a collection of sites targeted to 18-35 year old women. Each site has a separate topic; for example, PopSugar focuses on celebrities and gossip, while FabSugar is devoted to fashion and shopping. TeamSugar, the social network that powers all the other sites, was launched in the spring. It contains profiles, groups, channels, blogs and polls, photos and video, and bookmarks that allow users to interact with each other and share stuff.
Though Brian's company was launched a little over a year ago, his site receives 5 million uniques/month. Last week they finally bought their first keyword and sent their first email. They didn't spend any money on advertising until now. In Brian's opinion, if you create a great product/content, people will respond to it.
Although I felt like the uber-nerd in the audience (I was practically the only person typing my notes), I really enjoyed the session. The speakers were really knowledgeable and compelling, and they had great examples of web 2.0 in the retail sector.
After the sessions wrapped for the day, I headed to The Mix Lounge for a Hitwise-sponsored reception, where I basked in the sights and sounds of Sin City.
The internet access at the conferences for exhibitors is crazy -- I think the average is even higher than that (if I remember right $1000 for SES plus fees for additional computers). I now swear by my verizon wireless card. It's paid for itself many time over. One thing I think is crazy is that budget hotels (like La Quinta) all have free broadband acccess and the 4/5 stars all charge at least $10/day.
I was considering the Verizon wireless card. Just not sure how reliable it was. Is the coverage good? any downsides to it?
I'm not a fan of Verizon Wireless. I've had 4 lines with them for years, and after a few huge screw-ups on their part I'm slowly taking my lines away and onto Sprint.
Do yourself a favor and google Sprint SERO.
I am assuming that the $750 you would have paid was transfered into credit for an online casino right? The get ya coming, they get ya going!
Refering to the post (and not the internet connection costs lol):
I am a bit confused about the use of desktop applications - one of the points I read over and over again is that 2.0 is all about browser based applications, and the best example I can think of is the use of google docs https://www.mattcutts.com/blog/lots-o-news/ - more and more office type applications - another favourite is https://www.blinksale.com/home.
Does that mean this trend is reversing?
I have seen companies in the UK staring to invest in desktop apps - eg https://www.widget.ups.com/widget/en-gb/index.html
I think the presenters expected it to be an up and coming trend, and that retailers should jump into the game early on so they can hone their applications and perfect them for when everyone else hops aboard and struggles with them.
Thats a sensible observation... but I feel that users will get tired of downloading large numbers of applications to use...personally I think browser based apps are still the way to go...
But thats just my view ;-)
That's for real - $750 per computer?!
Is that like a lifetime pass that you can use anywhere or...?
And at a Web-conference!
I'd call that an oversight on someone's part.
Yes it sort of killed our original idea of having the audience submit questions via email or mobile text during our clinic, with backchannel moderation like a webinar. $75,000 plus for that luxury was a little insane, and of course, very few had their laptops in tow anyway. There were some wired stations in the Exhibitors Hall where those desperate to check their Facebook could do so ;-)
WOW - I'm in the wrong business! I'm surprised that there wasn't a company that sponsored free wifi for the event. Most events here usually line up something for attendees.
PopSugar and its sister sites have always inspired me. I agree that a great product = great audience. I wish I could have attended for Brian's presentation alone (we sent someone else from our company).
Yeah, PopSugar's great. Sponsored by Sephora, who's doing some pretty cool things exploring social media like a YouTube channel with instructional makeup videos as well.
The average time spent on a web 2.0 site was 210 minutes per person, and the average page views were 516 per session
how are they measuring page views for web 2.0 apps?? number of calls to a the server, number of actual page views?
I'm not sure for apps...
This probably doesn't answer your question directly BUT it's interesting that Facebook reports stats on daily active users as percentage of total who have added Facebook apps (only shows up when you view the app before you add it). That's one way to measure use, since Facebook owns its stats, but it shares them with everyone. An interesting one for Facebook apps would be what % of users removed a particular app after a period of time.
I kept hearing over and over this week questions about "are Facebook apps worth the time." (for online retailers anyway. they certainly are for apps like boozemail where the developer now has deals with all the booze makers). I'm planning on covering this on our blog sometime next week (online retail facebook app opportunities).
Ummm that would definately worth a read!!! (if you remember, please email me...when you do)
Have you written any facebook related posts?
Hey Rishil,
I cant send you PMs on SEOmoz (so please forgive me posting my own links and delete them if you want, mods) but here are older Facebook related posts:
Blue Nile Wishlist App Review
Facebook Reputation Management
Links to online retailers are using Facebook sponsored groups and apps
Again, apologies if we're not supposed to put links here.
I subscribe to Mashable.com to get all the good Facebook news.
Hi Rishil, here's the roundup of the Facebook-ecommerce applications I promised so long ago:
Thanks - my weekend reading! ;-)
Thanks for the heads up on the cost of Internet connection. I have yet to book my hotel room for PubCon and I am sure going to check into that before I think I am getting a deal on a room... :-)
I guess they really really really want to discourage you from sitting in your room instead of sitting at their tables...
Mandalay Bay's wifi fee for hotel guests is $12.99/day. What Rebecca noticed at the Convention Center was probably what they try to squeeze out of the exhibitors.
As for Pubcon, apparently the Wynn Las Vegas has only wired Internet connections in the rooms and no wifi...
Thanks for the clarification ghoti. That's a whole lot better!
Yeah that's worth a triple-take - wireless was $750/computer. For a wireless session, that would have been $750 x 100 or 200 some computers, but like you said in your webpronews clip, there weren't that many totin' laptops ;-)
I know, I felt pretty geeky at the conference...